Update 0.9


  • Fixed Gambler's Den rewards being affect by currency multipliers
  • Fixed an issue where equipment was changing rarity colors to locked tiers in Demo
  • Fixed a bug that was causing Gambler's Den games to be affect by multipliers of other games
  • Added a small black dot to the center of the attack radius in the Iron Fortress
  • Holding mouse down now does 9 clicks per second instead of 3
  • Fixed an issue preventing hold to click from working in the Iron Fortress
  • Corrected some multiplier text in the Gambler's Den
  • Removed Pairs as an eligible win metric in slots
  • Black market trades are slightly more expensive
  • Black Market Merchant now offers XP as a possible reward
  • Added the current version number to the main menu
  • Prestige Upgrades now correctly hide their tooltips until criteria is met
  • Added 1x/5x/Max upgrade purchase multipliers to Mage Tower
  • Made a few more modals reactive to currency and material changes
  • Prestige points now get unallocated and returned to the player if the tier of the upgrade no longer has the criteria met
  • Fixed an issue with a T3 prestige upgrade and the T1 prestige passive effect
  • Swapped some prestige upgrades around
  • Redesigned the Essence Selector modal to better fit the rest of the game
  • Equipment now stays equipped when the Equipment Continuum upgrade is active
  • Runestones are now clickable
  • Runestones now display a small list of your available essences when clicked, allowing you to quickly select an essence placement instead of dragging (Dragging is still an available option)
  • Added damage types to each damage source, split into Melee/Magic/Ranged
  • Added a resistance system for Overworld and Iron Fortress enemies
  • Added small bubbles to the right of OW run selector that displays if an enemy has resistances/effects
  • Added a Regeneration effect for OW enemies (Specific to certain runs)
  • Added random chance modifiers to Iron Fortress enemies
  • Added Tower Mages to Iron Fortress
  • Tower Mages now act almost identical to archers, however they inflict magic damage instead of ranged
  • Tower Mages now require you to own 3 mages in OW before becoming purchasable
  • Added Chain Damage upgrade to Tower Mages
  • Renamed Iron Fortress projectile setting, now also cover Tower Mage projectiles
  • Added a radius circle for Tower Mages, same as Archers but blue
  • Added a DPS panel to the overworld, under the currency panel
  • DPS panel now shows DPS Total as well as individual per damage type
  • Damage types show more information when hovered in DPS panel
  • Chain Lightning now does instant chain damage
  • Added hover tooltips to Iron Fortress runs showing if they have any modifiers
  • Added a Damage Types information breakdown panel in Iron Fortress run selector
  • Added a Enemy Modifiers information breakdown panel in Iron Fortress run selector
  • Added a 10x modifier for Iron Fortress runs (For you sickos trying to speedrun the sessions)
  • Added a HP Regen upgrade for Iron Fortress
  • Final boss now has multiple phases
  • Final boss now has a scary mechanic for Phase 3
  • Final Iron Fortress run is now Sealed.
  • The game now has an "Ending"
  • Total playtime is now shown upon reaching the "End" of the game
  • Phases are disabled for the final boss after officially completing the game
  • Eclipse Throne run becomes unsealed in the Iron Fortress after defeating the final boss
  • Added a Frost Aura upgrade for Tower Mages that slows enemies in range by 40%
  • Added Fortress Regen upgrade for Iron Fortress tower HP regeneration

Files

Recursive 0.9.zip Play in browser
19 hours ago

Leave a comment

Log in with itch.io to leave a comment.