Update 0.9
Recursive » Devlog
- Fixed Gambler's Den rewards being affect by currency multipliers
- Fixed an issue where equipment was changing rarity colors to locked tiers in Demo
- Fixed a bug that was causing Gambler's Den games to be affect by multipliers of other games
- Added a small black dot to the center of the attack radius in the Iron Fortress
- Holding mouse down now does 9 clicks per second instead of 3
- Fixed an issue preventing hold to click from working in the Iron Fortress
- Corrected some multiplier text in the Gambler's Den
- Removed Pairs as an eligible win metric in slots
- Black market trades are slightly more expensive
- Black Market Merchant now offers XP as a possible reward
- Added the current version number to the main menu
- Prestige Upgrades now correctly hide their tooltips until criteria is met
- Added 1x/5x/Max upgrade purchase multipliers to Mage Tower
- Made a few more modals reactive to currency and material changes
- Prestige points now get unallocated and returned to the player if the tier of the upgrade no longer has the criteria met
- Fixed an issue with a T3 prestige upgrade and the T1 prestige passive effect
- Swapped some prestige upgrades around
- Redesigned the Essence Selector modal to better fit the rest of the game
- Equipment now stays equipped when the Equipment Continuum upgrade is active
- Runestones are now clickable
- Runestones now display a small list of your available essences when clicked, allowing you to quickly select an essence placement instead of dragging (Dragging is still an available option)
- Added damage types to each damage source, split into Melee/Magic/Ranged
- Added a resistance system for Overworld and Iron Fortress enemies
- Added small bubbles to the right of OW run selector that displays if an enemy has resistances/effects
- Added a Regeneration effect for OW enemies (Specific to certain runs)
- Added random chance modifiers to Iron Fortress enemies
- Added Tower Mages to Iron Fortress
- Tower Mages now act almost identical to archers, however they inflict magic damage instead of ranged
- Tower Mages now require you to own 3 mages in OW before becoming purchasable
- Added Chain Damage upgrade to Tower Mages
- Renamed Iron Fortress projectile setting, now also cover Tower Mage projectiles
- Added a radius circle for Tower Mages, same as Archers but blue
- Added a DPS panel to the overworld, under the currency panel
- DPS panel now shows DPS Total as well as individual per damage type
- Damage types show more information when hovered in DPS panel
- Chain Lightning now does instant chain damage
- Added hover tooltips to Iron Fortress runs showing if they have any modifiers
- Added a Damage Types information breakdown panel in Iron Fortress run selector
- Added a Enemy Modifiers information breakdown panel in Iron Fortress run selector
- Added a 10x modifier for Iron Fortress runs (For you sickos trying to speedrun the sessions)
- Added a HP Regen upgrade for Iron Fortress
- Final boss now has multiple phases
- Final boss now has a scary mechanic for Phase 3
- Final Iron Fortress run is now Sealed.
- The game now has an "Ending"
- Total playtime is now shown upon reaching the "End" of the game
- Phases are disabled for the final boss after officially completing the game
- Eclipse Throne run becomes unsealed in the Iron Fortress after defeating the final boss
- Added a Frost Aura upgrade for Tower Mages that slows enemies in range by 40%
- Added Fortress Regen upgrade for Iron Fortress tower HP regeneration
Files
Recursive 0.9.zip Play in browser
19 hours ago
Recursive
A recursive incremental game where every system feeds another.
| Status | In development |
| Author | XeramGaming |
| Genre | Simulation |
| Tags | Clicker, Idle, Incremental |
Leave a comment
Log in with itch.io to leave a comment.